“Three years into its five year journey all is not well aboard the Weyrell Corporation Starship Inevitable Betrayal. JCN, the ship’s AI, has suffered a paranoid break and has literally split it’s personality into facets so it can mend itself. Unfortunately JCN forgot that it took this action and now wages a war against what it sees as rogue AIs.”
I’m pleased to announce our first board game, Inevitable Betrayal, in which players take on the role of a team of Repair Mechs moving around the corridors and rooms of the colony ship Inevitable Betrayal. Their missions revolve around repairing systems damaged in JCN’s AI war.
The game itself is co-operative for 1-6 players, yes you can play it solo, and will contain 42 Miniatures representing the Mechs (see sketch opposite) and the Factors such as weapon drones, turrets and shield casters, used by JCN to protect itself or attack anything that moves. 10 scenarios will be included and with the inclusion of an Encounter Deck no two games will be the same.
As for the game’s current status we have just finished the prototype and are working through a process of internal play testing. Overall I’d say we’re around 30% complete. Art is starting to be produced courtesy of Carlos Cara and we have appointed sculptors Steven Eserin (lead) and Paul Gargon (Clankers expansion). The team and I are trying to future proof this game to some extent by developing the expansions in line with the core game. As of writing we have three expansions planned which will introduce a new aspect and playable factions to the story as well as miniatures, deck tiles, tokens and cards;
- Contingency Plans: Weyrell have placed several trouble shooting teams within the Inevitable Betrayal. Play as a team of human operatives and Assassin Mechs and enact Weyrell’s shadowy corporate endgame.
- Raiders: Given the resources on board, Weyrell’s colony ships are constantly being targeted by Pirate, Raider and Mercenary groups. Play as a group of brigands targeting the valuable resources on board the bloated colony ship
- Clankers: One of the AI facets, specifically one obsessed with Sci-Fi from the 1930s to 1950s, has taken over a manufacturing facility and a new threat rises on the ship.
It promises to be a great ride ahead for the development team, I hope you’ll join us!
Writing a game is exactly as hard as we thought it would be but, perversely, somewhat easier too. The prototypes for our first offering, a non-collectable card game, are pretty much ready to go and we envisage a long playtesting window beginning in late January 2012.
We are about to sign off the beta version and will be looking to move rapidly into this playtesting process while also commissioning art… lots and lots of art. Therefore we are looking for artists and play testers who would like to get involved. Obviously previous experience working on such projects will increase your chances of participating.
Are you such a person or do you know anyone who might be interested? Get in contact with us at firstname.lastname@example.org