Interested in Heavy Gear? Dream Pod 9 has made the PDFs of the two core rulebooks available for free!
We delighted to announce that the NuCoal faction for Heavy Gear Blitz! Is now available for order. The little beauts can be found Here
Additionally we’ll be adding the extensive list of Blister packs for Heavy Gear to the store over the next two months. Most of these will be available as special orders but we’ll be able to turn these around within 3-5 days.
As mentioned in the review the Overlord is a very simple kit to put together. All told it took 3.5 hours to do the assembly and conversions. That includes the time I spent scratching my head and looking for bits. A very enjoyable project so far.
Hull and Turret: these blocks consist of 3 and 2 parts respectively. For both of these I had to use a modelling saw to trim the underside insert for the “lids”. I decided not to put the seats into place and to just glue the hull shut for simplicities’ sake. Before gluing the turret together I put the pin in place and secured it with multiple coats of glue.
Engines: Apart from some minor filling and clean up the largest effort here was spent distressing the joints for when the engines are glued into place. This allows the bonding agent to adhere to multiple surfaces/facings. I could have pinned them in place I suppose. Lining up 18 pins on curved surfaces? You try it sometime…
Turrets: as with the engines I distressed the joints between the turrets and the barrels and glued them into place. I drilled out the hatch hinge to take a pin but this is more for painting than assembly.
Weapons Systems: To stop the little blighters flying into space I’m going to pin them. Happily this also means that I can keep them on the pins during painting.
1. Field Armour: This part was a royal pain in the ass, why did I think it would be easy? It’s small strips of ultra thin plasti-card cut to shape and filed with an emery board to round out the edges.
2. NAI Matrices: While not really necessary I thought it would be a nice touch to add something on to represent the 4 NAI Matrices. I found a bolt & plate assembly which kind of looked the part. These are just glued straight on.
3. Stowage: For the stowed netting I used the camo cloaks from the North and South weapons packs. Pieces of Medium and Heavy Bazookas were used together with stowage pieces from the Warlands and 40K ranges. The large drums at the rear of the tank represent armoured storage rather than a fuel tank. Most of the stowage was glued straight into place. The larger pieces we pinned for extra stability.
The HHT-90 Overlord
The large box held, just, the Overlord Heavy Hovertank. This massive 48 part kit is cast completely in resin and has a good level of detail. It is broadly separated into two section; the Hull and the Turret each having its own stat card. It comes with its own large hex base.
I’ve given a more detailed review of the Overlord here
Packed in a single blister the Grel Platoon is made up of 40 miniatures divided into 4 squads. In total this gives us 36 Mordreds & 4 Jans. The Mordreds come in 2 sculpts though there is no identifyable heavy weapon! The Morgana commando squad is made up of 3 miniatures. The platoon comes with standard hex bases which TBH are a bit small for the number of miniatures required per base.
The N-KIDU [C] Drones
The other blister pack contained the 8 N-KIDU comando drones. Each drone is comprised of 4 or 5 pieces, depending on wether or not you take the VLRP/32. The lower section of the hull also serves as the flight stand and slots straight into the hex base. after a couple of dry fits my only concern is placing the VLRPs at the right angle.
HHT-90: 10-0218 “Pyre of Samarkand”
One of the few Overlords to face the ignominy of destruction on Caprice the Pyre of Samarkand fell victim to Black Talon insurgents at the clearing of Surtaz firebase. Its blackened hull, a charnel house for all but one of the crew, was lifted back to CEF headquarters for assessment. Although the turret was a write off the hull and, more importantly, the engines had suffered only superficial damage. Restored to battle ready condition over two years while still on Caprice the Samarkand didn’t see action again until it made planet fall on Terra Nova.
Somewhat controversially this Overlord has been placed under the command of the only surviving officer from the Surtaz debacle. While many analysts questioned this move Korp command felt that Major Chervenkov, besides being an exemplary CEF officer, would be more cautious with this resource than his predecessor. Assigned to the 3rd Korp, on the Downing Front, the battle group has acquitted itself well against the skirmishers on route to Rapid City. Korp Commands faith seems well paced though naysayers point out that the real battle has yet to start.
The Pyre of Samarkand went through an extensive refit on route to Terra Nova. It was given the full upgrade package including heavier weapons and increased C3 capacity together with a full suite of NAI Matrices. A Utopian officer has been assigned to oversee the operation and maintenance of the N-KIDU drones. In addition a Grel platoon has been assigned for close support and tactical flexibility. Somewhat ironically this is the same platoon that was assigned to the Samarkand at Surtaz.
Major Sepp Chervenkov
Captain Chervenkov served as the commander of the Samarkand’s Hull at the time of its destruction. Suffering horrific injuries requiring limb regeneration and extensive skin grafts it is a tribute to the expertise of the NEC that he survived. Promoted to Major and given command of the battle group shortly after the returning to active duty. He was ambivalent about the honour but embraced the second chance for what it was.
An anti-armour and siege expert he was a man of easy confidence and levity, able to inspire those around him with his unshakable faith in the NEC. He still hold his friends dear, those that stood by him in the inquiry at least, but they have seen him become a taciturn, soft spoken man. This change has been reflected in his operational tactics. Gone is the textbook aggression of the armoured cavalier. He has become more deliberate in his command style going so far as to institute the defensive SOPs on the units attached to the Samarkand, even while on the offensive.
He dislikes both the Grels and Utopians assigned to his command but acknowledges their contributions, indeed Specialist Kurzain grates on him almost as much as the Jans do. Regardless of their origins though he is fiercely loyal to those under his command. Perhaps this is just his duty or training coming to the fore but maybe it is some seed of the man he once was… this aspect and his graveyard humour are all that is left.
Drone Specialist: Command Lancer Eva Kurzain
Hailing from Olympia Kurzain is an ex-Armiger pilot bristling under an enforced transition to operations. She was raised in the bosom of the United Republic of Steelgate’s political class. Using both her skill and connections she rose through the ranks quickly achieving Command Lancer. Her family arranged a prestigious assignment within the CEF invasion taskforce though they ensured she was kept from the Armiger units she loves.
The dullness of her assignment became evident within weeks of joining the Samarkand’s command staff. Since planet fall the stress has started to affect her level of professionalism. Chervenkov tolerates these minor insubordinations as she is far too valuable an asset to remove. Kurzain commands and maintains the NAI attached to the Samarkand. When they are not in their drones she delights in sending them to irritate both the command staff and the Grels with relentless barrages of questions.
Grel Platton “The Ashen“
Used almost exclusively for point defense the platoon has an array of support options available to it. The assignment of the Utopian drones have given the platoon a greater level of tactical flexibility but they are still used primarily as a defensive force. To a soldier this is the same platoon assigned to the Samarkand at the time of it’s destruction.
Ozan-1218 the primus inter pares of the Jans feels something akin to shame about the entire platoon surviving the Samarkand’s destruction unscathed. The other Jans feel it to a lesser degree and the Mordreds are, of course, indifferent to it all. The fault was obvious with hindsight, the frailty of human command. Ozan has begun, very carefully, to push for Grel crewmembers. By rights the battle group should be all Grel with him in command, it is an obvious and tactically sound structure.
The three strong Morgana kill-team are leashed and restrained under the defensive SOPs. Patient to a fault they await their next mission with impassive professionalism. When not on duty they drill constantly in a variety of exercise regimens and simulations.
Since the arrival of the Utopian drones they hone their ranged weapon skills on the NAIs, who find it hilarious fun, and Command Lacer Kurzain has taken to sparing with them on occasion. While in transit they prefer to ride on the outer hull, constantly scanning the horizon.
On the table I wanted to create the most tricked out Overlord I could manage to construct. If I’m being honest it started out as a excersice to just to see what it would “feel” like more than how it would play. After a couple of passes in Gear Garage I hit a single battle group coming in at 1825TV. The edited highlights are;
- CEF HHT-90 Overlord Turret [4/5/4/4] HLC, 2 HATM, MACCC, HPACGL, ArmyCmdr
- CEF HHT-90 Overlord Hull [4/4/2/2] 4 HAAC, 2 HRP/48, HGLC, 4 APGL
- 4 CEF GREL Infantry Squads Turtleshell Armour, Rocket Launcher,Assault Rifle
- 1 CEF Morgana Commando Squad Best of the Best, Target Designator
- 8 N-KIDU [C] Drones VLRP/32
What is it?: A heavy hovertank for the Heavy Gear Blitz! game by Dream Pod 9, scale is 12mm. I say hovertank but, simply put, it is the mother of all hovertanks. It is also the largest resin vehicle produced by Dream Pod 9 for HG Blitz!
Price: $125US or £86uk. Comparable to a mid-to-large vehicle from Forgeworld
Price within the context of the game: It is £8 more expensive than the army starter sets for HG Blitz!, each of which contains 6-10 miniatures, rulebooks & accessories. That said it gives you up to twice their in-game value. Each HHT-90 Overlord is effectively a “named character” in HG Blitz! … you only need one.
Packaging: As DP9 are still breaking into the UK/EU we have access to the older packaging which is serviceable but uninspired given the kit it contains. The new packaging (above), using the same imagery, is much more effective.
Contents & Parts Count: The kit arrived in quite a sturdy box and was separated into 4 parts; Instruction sheet, small decal sheet, the main hull in a Ziploc bag and then everything else in another Ziploc bag. Even though it was well packed I was surprised to see all of the small components loose in the same bag. If possible they could have been in multiple bags to reduce the chance of breakage.
A point should be made here that this kit does not contain any rules or stat cards. These are all available separately via downloads from the DP9 website. This is not a huge problem but I found it to be a bit of a faff to have to print out the materials myself given the price of the kit.
Quality: I have always found the quality of products from DP9 to be very high and this kit continues in the same vein. Apart from the engine vents, which had minor issues with both bubbles and keying, the kit as a whole is very cleanly cast. The 2 crew miniatures, at 8mm high, are quite detailed and a good example of the overall quality.
As mentioned the vents do show signed of mould lines and keying problems. What is also evident are the number of bubbles under where the tab/biscuit joins the component. Neither of these are real issues and are to be expected when dealing with resin but they do detract from an otherwise perfect kit.
Detail: The individual components carry a good level of detail and the vehicle gives a great insight to the design aesthetic of the faction to which it belongs. The only criticism I can level against the kit is the general smoothness of the hull. Given its size I would like to have seen a bit more detail put into it. I found myself jonesing for some additional plating, as on the engine vents, or a comms-array or… something. As a modeller it’s not a big ask to put these things on myself but it’d have been nice to have it out of the box.
Another nice touch would have been to have the Grel infantry platoon actually seated in the hold rather than just the 4 rows of empty seats. Though that’s more a personal preference than a problem/oversight with the kit.
Ease of assembly: With the exception of the blu-tack required to hold on 3 of the vents all of the images below are of a dry fit of the kit. The Overlord is extremely easy to assemble. When it comes time for a permanent assembly I’ll need to straighten out the barrel of the main weapon and the rows of chairs in the hold. Anyone who has dealt with resin kits before will know it only takes a bit of warm water.
Summing up: On balance I have no buyer’s remorse with this kit though I would class it as a purchase for an established Blitz! gamer/group looking to expand or a collector. With caveats for the packaging and detail on the main hull I would recommend it. It is worth the money both in terms of the physical kit and for what you can do with it in the game.
If you are interested in seeing how the Overlord works in game I’d recommend looking at Gear Up issue 3 for the rules and issue 4 for an excellent battle report. They are available free on Drivethrurpg.